Top Five Education Game Changers

Although Ramo Games is primarily interested in educational games for kids, we have noticed a lot of momentum in the education space generally. Here are some sister Learning 2.0 companies to watch closely

5) Grockit

What do you get when you combine Web 2.0, social networking, gaming and test prep? A gobbled mess. Grockit, however, has a lot of promise with its open platform approach and strong operational and investor team.

4) iKnow!

iKnow! is a Japanese based firm that has applied cognitive and neurologic science into its open learning platform. Currently, most of the content on iKnow! is based around language learning or fact-based learning, but users are uploading more content sets every day. Users can develop study plans and measure their learning achievements through the iKnow! platform. iKnow! currently has over 300,000 unique users per month and raised $20 million in funding.

3) Aplia

Paul Romer, economist and Stanford University professor, founded Aplia in 2001 and sold it to textbook giant Cengage Learning in 2006. Aplia is a true game changer for higher-education because it focuses on what students want: direct assistance in learning core concepts to get a better grade, faster! Textbook publishers have been trying for years to develop engaging, useful textbook ancillaries and Aplia may have the answer.

2) DimensionM

Developed by Tabula Digita, DimensionM combines virtual words with pre-algebra and algebra learning objectives. DimensionM also helps students prepare for national and state standards including No Child Left Behind (NCLB). Tabula Digita is targeting the school market but individual packages can also be purchased ranging from $19.95 to $69.95. Tabula Digita recently secured an additional $6 million in series B funding bringing their total to $8million.

1) Brain Age

Is brain fitness for real? Although there is no consistent, conclusive scientific proof that validates brain fitness training, Brain Age, which had its North American launch in 2006, has pumped new life into an otherwise previously stale educational gaming market.


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One Response to “Top Five Education Game Changers”

  1. Elearning Girl Says:

    I would add LearnHub too

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