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	<title>Comments on: Building Geography Literacy Through Educational Games</title>
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	<description>A start-up on kids, games, and learning</description>
	<pubDate>Tue, 06 Jan 2009 03:57:26 +0000</pubDate>
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		<title>By: Gailene Nelson</title>
		<link>http://ramogames.com/blog/building-geography-literacy-educational-games/#comment-20</link>
		<dc:creator>Gailene Nelson</dc:creator>
		<pubDate>Thu, 14 Aug 2008 17:00:00 +0000</pubDate>
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		<description>I'm familiar with this, after helping my husband study for his citizenship exam. How many Americans actually know what the original 13 colonies (not states) were?

I was reading a post this morning by Dr. Scott McLeod on "Video games and learning: Individualization, simulation, and complexity" (http://www.dangerouslyirrelevant.org/2008/08/video-games-and.html). What's fascinating to me is how the complexities of the games are reinforcing the multi-tasking culture today's kids are growing up in. They can take more on in less time. I need to do some homework to understand if this has a direct correlation to increased learning capacities, but there is no doubt that today's online games are learning tools - at least indirectly.

Good to see the Ramos Games folks are looking at the educational value of games for kids!</description>
		<content:encoded><![CDATA[<p>I&#8217;m familiar with this, after helping my husband study for his citizenship exam. How many Americans actually know what the original 13 colonies (not states) were?</p>
<p>I was reading a post this morning by Dr. Scott McLeod on &#8220;Video games and learning: Individualization, simulation, and complexity&#8221; (http://www.dangerouslyirrelevant.org/2008/08/video-games-and.html). What&#8217;s fascinating to me is how the complexities of the games are reinforcing the multi-tasking culture today&#8217;s kids are growing up in. They can take more on in less time. I need to do some homework to understand if this has a direct correlation to increased learning capacities, but there is no doubt that today&#8217;s online games are learning tools - at least indirectly.</p>
<p>Good to see the Ramos Games folks are looking at the educational value of games for kids!</p>
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