var sMax;	// Isthe maximum number of stars
var holder; // Is the holding pattern for clicked state
var preSet; // Is the PreSet value onces a selection has been made
var rated;

// Rollover for image Stars //
function rating(num){
	sMax = 0;	// Isthe maximum number of stars
	for(n=0; n<num.parentNode.childNodes.length; n++){
		if(num.parentNode.childNodes[n].nodeName == "A")
		{
			
			sMax++;	
		}
	
				
	}
	
	if(!rated){
		s = num.id; // Get the selected star
		a = 0;
		
		
		if(s==1)
		{
		
		document.getElementById("rate_msg").innerHTML="Very Low";
			
		}
		else if(s==2)
		{
			
		document.getElementById("rate_msg").innerHTML="Low";	
			
		}
		else if(s==3)
		{
			
		document.getElementById("rate_msg").innerHTML="Not So Good";	
			
		}
		else if(s==4)
		{
			
		document.getElementById("rate_msg").innerHTML="Good";
			
		}
		else if(s==5)
		{
			
		document.getElementById("rate_msg").innerHTML="Best";	
			
		}
		else
		{
		document.getElementById("rate_msg").innerHTML="&nbsp;";
			
		}
		
		
		
		
		
		for(i=1; i<=sMax; i++){		
			if(i<=s){
				document.getElementById(i).className = "on";
				
				//document.getElementById("rateStatus").innerHTML = num.title;	
				holder = a+1;
				a++;
			}else{
				document.getElementById(i).className = "";
			}
		}
	}
}

// For when you roll out of the the whole thing //
function off(me){
	if(!rated){
		
		
		document.getElementById("rate_msg").innerHTML="&nbsp;";
		
		if(!preSet){	
			for(i=1; i<=sMax; i++){		
				document.getElementById(i).className = "";
				//document.getElementById("rateStatus").innerHTML = me.parentNode.title;
			}
		}else{
			rating(preSet);
			//document.getElementById("rateStatus").innerHTML = document.getElementById("ratingSaved").innerHTML;
		}
	}
}

// When you actually rate something //
function rateIt(me,ip,gameid){
	if(!rated){
		//document.getElementById("rateStatus").innerHTML = document.getElementById("ratingSaved").innerHTML + " :: "+me.title;
		preSet = me;
		//rated=1;    //dont stop rating after click
		sendRate(me.id,ip,gameid);
		rating(me);
		//setRate(me.id,ip,gameid);
	}
}


function setRate(rt)
{
	//document.getElementById("rev_rating").value=rt;
//alert(document.getElementById("rev_rating").value);
}
// Send the rating information somewhere using Ajax or something like that.
function sendRate(rt,ip,gameid)
{

//alert("Your rating was: "+rt);

Ajax_Request(rt,ip,gameid);



//alert("Your rating was: "+sel.title);
}

/*************** BY RAJ Start ************************/
function drawStarDiv(cnt,ip,gameid){
	document.write("<div id=\"rateMe\" title=\"Rate Me...\" >");
	for(i=1;i<=cnt;i++){
		document.write("<a onclick=\"rateIt(this,'"+ip+"','"+gameid+"')\" style=\"padding:10px;\" id=\"" + i + "\" onmouseover=\"rating(this)\" onmouseout=\"off(this)\"></a>");	
	}
	document.write("</div>");
	
}

/*function drawSetStarDiv(cnt, oncnt){
	
	document.write("<div id=\"rateMe\" title=\"Rate Me...\" style=\"padding:5px;\">");
	for(i=1;i<=oncnt;i++){
		document.write("<a class=\"on\" onclick=\"rateIt(this)\" id=\"" + i + "\"></a>");	
	}
	for(i=1;i<=cnt - oncnt;i++){
		document.write("<a onclick=\"rateIt(this)\" id=\"" + i + "\"></a>");	
	}*/

/*
for(i=1;i<=oncnt;i++){
		document.write("<a class=\"on\" onclick=\"rateIt(this)\" id=\"" + i + "\" onmouseover=\"rating(this)\" onmouseout=\"off(this)\"></a>");	
	}
	for(i=1;i<=cnt - oncnt;i++){
		document.write("<a onclick=\"rateIt(this)\" id=\"" + i + "\" onmouseover=\"rating(this)\" onmouseout=\"off(this)\"></a>");	
	}

	document.write("</div>");
	
	
}*/
/*************** BY RAJ End ************************/